iMARECULTURE @ H2020 research and innovation
CURRENTLY OPEN POST
RESEARCH JOB OPENING - Not currently open, but please send CV if interested
The Photogrammetric Vision Lab, is looking for a research assistant-associate for iMARECULTURE project. The researcher will be involved in several aspects of the project, including VR, 3D modelling, Web site and FTP server maintenance, along with administrative support.
The ideal candidate must have at least:
• Degree or MSc in Computer Science, Vision, Graphics disciplines
• Very good knowledge in 3D modelling and VR/AR.
• Very good computer programming skills
• Excellent knowledge of English
• Strong motivation and ability to work independently
• Diving skills will be considered a plus
Salary depends on qualifications.
We encourage applications from different disciplines, provided applicants meet aforementioned requirements.
Underqualified applications will also be examined and filed.
Applications to be sent electronically to email@example.com, titled 'iMARCULTURE - research position application'. Applications should include full CV, 2 contacts for reference, and motivation letter.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 727153
iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality.
iMARECULTURE will bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for another serious underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users.
iMARECULTURE supports dry visits by providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing.
iMARECULTURE is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.